Water Example
Example
A simple example showing the life cycle of H2O.
import 'package:fsm2/fsm2.dart';
void main() async {
final machine = StateMachine.create((g) => g
..initialState<Solid>()
..state<Solid>((b) => b..on<OnMelted, Liquid>(sideEffect: () => print('Melted')))
..state<Liquid>((b) => b
..onEnter((s, e) => print('Entering ${s.runtimeType} State'))
..onExit((s, e) => print('Exiting ${s.runtimeType} State'))
..on<OnFroze, Solid>(sideEffect: (e) => print('Frozen'))
..on<OnVaporized, Gas>(sideEffect: (e) => print('Vaporized')))
..state<Gas>((b) => b..on<OnCondensed, Liquid>(
sideEffect: (e) => print('Condensed')))
..onTransition((t) => print(
'Recieved Event ${t.eventType} in State ${t.fromState.runtimeType} transitioning to State ${t.toState.runtimeType}')));
/// static analysis of the state machine.
/// only do this during testing.
await machine.analyse();
/// export the statemachine to a dot file so we can visualise it.
await machine.export('test/test.gv');
print(await machine.isInState<Solid>()); // TRUE
machine.applyEvent(OnMelted());
print(await machine.isInState<Liquid>()); // TRUE
machine.applyEvent(OnFroze());
print(await machine.isInState<Solid>()); // TRUE
}
class Solid extends State {}
class Liquid extends State {}
class Gas extends State {}
class OnMelted extends Event {}
class OnFroze extends Event {}
class OnVaporized extends Event {}
class OnCondensed extends Event {}
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